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2021年6月 大学英语四级考试(CET-4)写作真题

  • 2026-08-05 19:22:15
2021年6月 大学英语四级考试(CET-4)写作真题

2021年6月 大学英语四级考试(CET-4)写作真题

第一套:人们是否对科技上瘾?

一、题目要求

英文原题指令:

Part I Writing (30 minutes)

Directions: For this part, you are allowed 30 minutes to write an essay titled “Are people becoming addicted to technology?”. The statement given below is for your reference. You should write at least 120 words but no more than 180 words.

Numerous studies claim that addiction to technology is real and it has the same effect on the brain as drug addiction.

中文翻译:

你有30分钟的时间,写一篇题为“人们是否对科技上瘾?”的文章。下面的陈述仅供参考。字数应不少于120词,但不超过180词。

大量研究表明,对科技产品上瘾是真实存在的,它对大脑的影响与吸毒成瘾是一样的。 

二、四级范文

Are People Becoming Addicted to Technology?

Numerous studies claim that addiction to technology is real and it has the same effect on the brain as drug addiction. In modern society, people are indeed becoming addicted to technology.

People‘s addiction to technology is mainly reflected in two ways. First, people depend on digital devices because they bring convenience to daily life. For example, people can make payment on smartphones just by scanning QR codes, which saves them the trouble of carrying a wallet. Second, some video games are too engaging that people with little self-control can hardly drag themselves away from the screen. These people, most of whom are unable to acquire equal level of happiness elsewhere, are more susceptible to technological addiction.

As for how to avert such an unwanted trend, we should all make our best to spend less time on digital products and other technological inventions. Moreover, school-aged children should be limited, if not forbidden, to use smartphones and tablets to prevent addiction. In conclusion, over-dependence on technology is seemingly inescapable yet we should strive to avoid it as much as possible.

三、四级范文汉语译文

大量研究表明,对科技上瘾是真实存在的现象,其对大脑的影响和毒品相同。在现代社会,人们确实正在对科技上瘾。

人们对科技的上瘾主要体现在两个方面。首先,人们依赖数字设备是因为它们给日常生活带来了便利。例如,人们只需扫描二维码,就可以在智能手机上进行支付,免去了携带钱包的麻烦。第二,有些电子游戏太引人入胜,自制力差的人很难让自己摆脱屏幕。这些人大多无法从其他渠道获得同样的快乐,从而更容易对科技上瘾。

至于如何避免这种负面的趋势,我们应该尽所能减少花在数码产品和其他科技发明上的时间。此外,学龄儿童应该限制——甚至禁止——使用智能手机和平板电脑,以防上瘾。总而言之,过度依赖科技似乎是无法抵挡的趋势,但我们应该尽可能避免这种依赖。

四、六级难度范文

Title: Are People Becoming Addicted to Technology?

Numerous studies have substantiated that addiction to technology is a genuine phenomenon, exerting effects on the human brain comparable to those of substance dependency. In contemporary society, it is increasingly evident that a substantial proportion of the population has succumbed to technological addiction.

This pervasive addiction manifests itself in two prominent dimensions. On one hand, individuals have developed an overwhelming reliance on digital devices, largely attributable to the unparalleled convenience they provide. The capacity to conduct financial transactions, access information, and maintain social connections instantaneously through smartphones has rendered traditional practices almost obsolete, thereby fostering an insidious dependency. On the other hand, the immersive nature of video games and social media platforms captivates users to such an extent that those deficient in self-regulation find it exceedingly arduous to disengage. These individuals, who often struggle to derive comparable gratification from offline experiences, are particularly susceptible to this form of addiction.

To counteract this escalating predicament, concerted efforts are imperative. We must consciously curtail our daily screen time and cultivate alternative hobbies that do not involve digital interfaces. Additionally, it is incumbent upon parents and educators to impose reasonable restrictions on children‘s access to electronic devices, thereby safeguarding their cognitive and social development. In essence, while technological dependence may appear inevitable in the modern era, proactive measures can mitigate its adverse effects.

五、六级范文汉语译文

大量研究已经证实,对科技上瘾是一种真实存在的现象,其对人类大脑的影响堪比药物依赖。在当代社会,越来越多的人显然已经 succumbed to(屈服于)科技上瘾。

这种普遍的上瘾体现在两个主要方面。一方面,人们对数字设备产生了压倒性的依赖,这在很大程度上归因于它们提供的无与伦比的便利。通过智能手机即时进行交易、获取信息和维持社交联系的能力,使传统方式几乎过时,从而助长了隐蔽的依赖性。另一方面,电子游戏和社交媒体平台的沉浸式特性强烈吸引着用户,以至于那些缺乏自制力的人极难抽身。这些人往往难以从线下体验中获得同等的满足感,因此特别容易受到这种上瘾的影响。

为了遏制这一日益严峻的问题,协同努力势在必行。我们必须有意识地减少每日屏幕时间,培养不涉及数字设备的替代爱好。此外,家长和教育者有责任对儿童使用电子设备施加合理的限制,从而保护他们的认知和社交发展。本质上,虽然技术依赖在现代社会看似不可避免,但积极的措施可以减轻其不利影响。

六、六级亮点词汇/短语

六级词汇/短语 中文释义

substantiate 证实

genuine phenomenon 真实存在的现象

exert effects on 对……产生影响

comparable to 与……相当的、可比的

substance dependency 药物依赖

contemporary society 当代社会

a substantial proportion 相当大的一部分

succumb to 屈服于、陷入

pervasive addiction 普遍的上瘾

manifest itself 体现、显现

prominent dimensions 主要方面

overwhelming reliance 压倒性的依赖

attributable to 归因于

unparalleled convenience 无与伦比的便利

render obsolete 使……过时

insidious dependency 隐蔽的依赖性

immersive nature 沉浸式特性

captivate 强烈吸引

deficient in 缺乏

self-regulation 自我调节

exceedingly arduous 极其困难的

disengage 脱离、抽身

derive gratification 获得满足感

susceptible to 易受……影响的

counteract 对抗、抵消

escalating predicament 日益严峻的困境

concerted efforts 协同努力

imperative 势在必行的

curtail 削减

incumbent upon 是……的责任

impose restrictions 施加限制

safeguard development 保护发展

proactive measures 积极主动的措施

mitigate adverse effects 减轻不利影响

第二套:暴力电子游戏是否会导致暴力行为

一、题目要求

英文原题指令:

Part I Writing (30 minutes)

Directions: For this part, you are allowed 30 minutes to write an essay on whether violent video games online will cause students‘ violent behaviors. You should write at least 120 words but no more than 180 words.

中文翻译:

你有30分钟的时间,就“网络暴力电子游戏是否会导致学生的暴力行为”这一话题写一篇文章。字数应不少于120词,但不超过180词。

二、四级范文

Do Violent Video Games Lead to Violence?

Nowadays, there has been a heated debate over whether violence depicted in video games can trigger real-world violence. Views on the topic vary greatly. Some believe that video games are harmless, but others are concerned that it might lead to violent behaviors among youngsters. I agree with the latter, and there are two major reasons.

Firstly, unlike TV or books, video games are more interactive, thus those who play video games are more likely to be fully engaged, so they probably are unable to tell the difference between the virtual world and the reality. Secondly, children are not as self-disciplined as adults, video games with violence contents can have negative effects on their developing minds. It is possible that they get aggressive in real life.

From my perspective, it is crucial that the government should regulate the production and sale of violent video games. What‘s more, parents should play an active role in creating a healthy environment for their children. Only by doing so can we ensure the healthy development of children.

三、四级范文汉语译文

如今,关于电子游戏中描绘的暴力是否会引发现实世界的暴力,存在着激烈的争论。对此观点各异。有些人认为电子游戏是无害的,但另一些人担心它可能导致年轻人的暴力行为。我同意后一种观点,有两个主要原因。

首先,与电视或书籍不同,电子游戏更具互动性,因此玩电子游戏的人更有可能全身心投入,所以他们可能无法区分虚拟世界和现实。其次,儿童不像成年人那样自律,含有暴力内容的电子游戏可能对他们正在发育的心灵产生负面影响。他们有可能在现实生活中变得有攻击性。

在我看来,政府应该监管暴力电子游戏的生产和销售,这一点至关重要。此外,家长应该在为孩子创造健康环境方面发挥积极作用。只有这样,我们才能确保孩子的健康发展。

四、六级难度范文

Title: Do Violent Video Games Lead to Violence?

The correlation between violent video games and aggressive behavior in real life has emerged as a contentious issue in contemporary discourse. While some dismiss these games as innocuous entertainment, a growing body of empirical evidence suggests that they may indeed precipitate violent tendencies among adolescents. I align myself with the latter perspective, substantiated by compelling rationales.

Primarily, the interactive nature of video games distinguishes them from passive media such as television or literature. Players are not mere spectators but active participants who execute violent acts within the virtual realm. This immersive engagement blurs the boundary between fantasy and reality, potentially desensitizing individuals to real-world violence and impairing their capacity for moral discernment. Furthermore, adolescents, whose cognitive faculties and self-regulatory mechanisms are still maturing, are particularly vulnerable to the deleterious influence of violent content. Repeated exposure to graphic aggression can normalize such behavior, increasing the likelihood of its manifestation in real-life interactions.

To address this pressing concern, a multifaceted approach is indispensable. Governmental authorities should enforce stringent regulations on the production and distribution of excessively violent games. Concurrently, parents must assume greater responsibility by monitoring their children‘s gaming habits and fostering open dialogues about the distinction between virtual entertainment and acceptable real-world conduct. Through such collaborative endeavors, we can safeguard the psychological well-being of the younger generation.

五、六级范文汉语译文

暴力电子游戏与现实生活中的攻击行为之间的关联,已成为当代讨论中一个有争议的问题。虽然有些人认为这些游戏是无害的娱乐,但越来越多的实证证据表明,它们确实可能助长青少年的暴力倾向。我赞同后一种观点,并有令人信服的理由支持。

首先,电子游戏的互动性使其区别于电视或文学等被动媒体。玩家不仅仅是旁观者,而是积极参与者在虚拟世界中执行暴力行为。这种沉浸式的参与模糊了幻想与现实之间的界限,可能使个人对现实世界的暴力变得麻木,并损害他们的道德辨别能力。此外,青少年的认知能力和自我调节机制仍在成熟中,尤其容易受到暴力内容的有害影响。反复接触露骨的攻击性行为会使这种行为正常化,增加其在现实互动中表现出来的可能性。

为了解决这一紧迫问题,采取多方面的方法不可或缺。政府应对过度暴力游戏的制作和销售实施严格监管。同时,家长必须承担更大的责任,监督孩子的游戏习惯,并就虚拟娱乐与可接受的现实行为之间的区别进行开放的对话。通过这种协作努力,我们可以保护年轻一代的心理健康。

六、六级亮点词汇/短语

六级词汇/短语 中文释义

correlation between A and B A与B之间的关联

contentious issue 有争议的问题

contemporary discourse 当代讨论

dismiss as 将……视为、对……不屑一顾

innocuous entertainment 无害的娱乐

a growing body of evidence 越来越多的证据

empirical evidence 实证证据

precipitate 促使、助长

align oneself with 赞同、与……站在一起

substantiated by 由……证实的

compelling rationales 令人信服的理由

primarily 首先

passive media 被动媒体

mere spectators 仅仅是旁观者

virtual realm 虚拟领域

immersive engagement 沉浸式参与

blur the boundary 模糊界限

desensitize 使……麻木

impair capacity 损害能力

moral discernment 道德辨别力

cognitive faculties 认知能力

self-regulatory mechanisms 自我调节机制

deleterious influence 有害的影响

graphic aggression 露骨的攻击行为

normalize 使……正常化

manifestation 表现、体现

pressing concern 紧迫的问题

multifaceted approach 多方面的方法

indispensable 不可或缺的

stringent regulations 严格的监管

concurrently 同时

foster open dialogues 促进开放的对话

collaborative endeavors 协作努力

safeguard well-being 保护福祉

第三套:科技是否使人变懒

一、题目要求

英文原题指令:

Part I Writing (30 minutes)

Directions: For this part, you are allowed 30 minutes to write an essay on whether technology is making people lazy. You should write at least 120 words but no more than 180 words.

中文翻译:

你有30分钟的时间,就“科技是否使人变懒”这一话题写一篇文章。字数应不少于120词,但不超过180词。

二、四级范文

Is Technology Making People Lazy?

In contemporary society, there is a prevalent phenomenon that people in growing numbers find it difficult to live without technology. Whether technology is making people lazy has become a topic of much debate.

On one hand, technology has indeed brought great convenience to our lives. We can order food online, shop without leaving home, and use various apps to complete tasks that used to require physical effort. This convenience, however, has a downside. People are becoming increasingly reliant on technology, and as a result, they are losing the motivation to do things by themselves.

On the other hand, technology also creates new opportunities for people to be productive. With the help of technology, we can accomplish more in less time, leaving us with more time for other activities. Therefore, whether technology makes us lazy depends on how we use it. If we use it wisely, it can enhance our efficiency rather than make us lazy.

三、四级范文汉语译文

在当代社会,一个普遍的现象是越来越多的人发现没有科技就无法生活。科技是否使人变懒已成为一个备受争议的话题。

一方面,科技确实给我们的生活带来了极大的便利。我们可以在线订餐、足不出户购物,使用各种应用程序完成以前需要体力劳动的任务。然而,这种便利也有不利的一面。人们越来越依赖科技,结果失去了自己动手做事的动力。

另一方面,科技也为人们提高效率创造了新的机会。在科技的帮助下,我们可以在更短的时间内完成更多工作,从而为其他活动腾出更多时间。因此,科技是否使我们变懒取决于我们如何使用它。如果我们明智地使用它,它可以提高我们的效率,而不是让我们变懒。

四、六级难度范文

Title: Is Technology Making People Lazy?

The ubiquitous integration of technology into every facet of modern existence has engendered considerable debate regarding its impact on human industriousness. While technological advancements have undeniably streamlined countless aspects of daily life, a growing concern persists that this very convenience may be cultivating a culture of intellectual and physical indolence.

On one hand, the sheer convenience afforded by technological innovations is unequivocal. Digital platforms enable instantaneous food delivery, remote shopping, and automated completion of mundane chores that once demanded substantial physical exertion. This unprecedented ease, however, harbors a latent peril: it progressively erodes individuals‘ intrinsic motivation for self-reliance and active engagement. The propensity to delegate even trivial tasks to algorithms may engender a passive mindset, ultimately diminishing our capacity for independent problem-solving.

Conversely, it would be myopic to attribute societal laziness solely to technological proliferation. Technology, when judiciously employed, serves as a powerful catalyst for productivity enhancement. Automation liberates human capital from monotonous routines, allowing us to channel intellectual resources toward more creative and meaningful endeavors. The salient distinction, therefore, lies not in technology per se, but in the manner of its utilization. When wielded with intentionality and self-discipline, technology augments human potential rather than suppressing it. Ultimately, the onus rests on individuals to harness technological tools responsibly, ensuring they serve as instruments of empowerment rather than enablers of lethargy.

五、六级范文汉语译文

科技在现代生活方方面面的普遍融入,引发了关于其对人类勤奋精神影响的广泛讨论。虽然技术进步无疑简化了日常生活的无数方面,但越来越多的人担心,这种便利本身可能正在培养一种智力和身体上的懒惰文化。

一方面,技术创新带来的极大便利是毋庸置疑的。数字平台实现了即时送餐、远程购物以及自动化完成曾经需要大量体力劳动的琐事。然而,这种前所未有的便利隐藏着潜在的危险:它逐渐侵蚀个人自力更生和积极参与的内在动机。将哪怕是琐碎的任务委托给算法的倾向,可能会滋生一种被动的思维模式,最终削弱我们独立解决问题的能力。

另一方面,将社会懒惰仅仅归因于技术的扩散是短视的。技术如果被明智地使用,可以成为提高生产力的强大催化剂。自动化将人力资本从单调的日常工作中解放出来,使我们能够将智力资源投入到更有创造性和更有意义的事业中。因此,关键区别不在于技术本身,而在于使用它的方式。当有意识、自律地运用时,技术增强人类的潜力而非抑制它。最终,责任在于个人负责任地利用技术工具,确保它们成为赋权的工具,而不是懒惰的催化剂。

六、六级亮点词汇/短语

六级词汇/短语 中文释义

ubiquitous integration 普遍的融入

every facet of ……的方方面面

engender debate 引发讨论

industriousness 勤奋

streamline 简化、优化

cultivate a culture of 培养一种……的文化

indolence 懒惰

sheer convenience 极大的便利

unequivocal 毋庸置疑的

instantaneous 即时的

mundane chores 日常琐事

substantial physical exertion 大量的体力消耗

unprecedented ease 前所未有的轻松

harbor a latent peril 隐藏着潜在的危险

erode intrinsic motivation 侵蚀内在动机

self-reliance 自力更生

active engagement 积极参与

propensity 倾向

delegate to 委托给

engender a passive mindset 滋生被动的思维模式

diminish capacity 削弱能力

myopic 短视的

attribute to 归因于

proliferation 扩散、激增

judiciously employed 明智地使用

catalyst for productivity 生产力的催化剂

liberate human capital 解放人力资本

monotonous routines 单调的日常事务

channel resources toward 将资源投入到

salient distinction 关键区别

per se 本身=by itself (se音同 say)

wield with intentionality 有意识地运用

augment potential 增强潜力

suppress 抑制

the onus rests on 责任在于

harness responsibly 负责任地利用

instruments of empowerment 赋权的工具

enablers of lethargy 懒惰的催化剂

题型总结:2021年6月三套题均为议论文,主题均围绕科技对社会和个人的影响展开——第一套讨论“人们对科技是否上瘾”,第二套讨论“暴力电子游戏是否导致暴力行为”,第三套讨论“科技是否使人变懒”。三套题均要求字数120-180词,写作时间30分钟。本次考试集中考查科技类话题,备考时应重点积累与科技影响相关的词汇和论证角度。

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  1. CONNECT:[ UseTime:0.000591s ] mysql:host=127.0.0.1;port=3306;dbname=www_sjds;charset=utf8mb4
  2. SHOW FULL COLUMNS FROM `fenlei` [ RunTime:0.000860s ]
  3. SELECT * FROM `fenlei` WHERE `fid` = 0 [ RunTime:0.000284s ]
  4. SELECT * FROM `fenlei` WHERE `fid` = 63 [ RunTime:0.000295s ]
  5. SHOW FULL COLUMNS FROM `set` [ RunTime:0.000506s ]
  6. SELECT * FROM `set` [ RunTime:0.000207s ]
  7. SHOW FULL COLUMNS FROM `article` [ RunTime:0.000569s ]
  8. SELECT * FROM `article` WHERE `id` = 509400 LIMIT 1 [ RunTime:0.001473s ]
  9. UPDATE `article` SET `lasttime` = 1785987369 WHERE `id` = 509400 [ RunTime:0.003999s ]
  10. SELECT * FROM `fenlei` WHERE `id` = 65 LIMIT 1 [ RunTime:0.000328s ]
  11. SELECT * FROM `article` WHERE `id` < 509400 ORDER BY `id` DESC LIMIT 1 [ RunTime:0.000483s ]
  12. SELECT * FROM `article` WHERE `id` > 509400 ORDER BY `id` ASC LIMIT 1 [ RunTime:0.000596s ]
  13. SELECT * FROM `article` WHERE `id` < 509400 ORDER BY `id` DESC LIMIT 10 [ RunTime:0.001813s ]
  14. SELECT * FROM `article` WHERE `id` < 509400 ORDER BY `id` DESC LIMIT 10,10 [ RunTime:0.028906s ]
  15. SELECT * FROM `article` WHERE `id` < 509400 ORDER BY `id` DESC LIMIT 20,10 [ RunTime:0.031572s ]
0.147435s